Key Responsibilities:
Narrative Scripting:
Implementing VO via proprietary scripting language
Pacing character conversations and narrative beats
Designing both game-wide and bespoke narrative systems for handling player action and inaction
Collaborating with animation, implementing facial and motion capture for scripted scenes
Working as a bridge between writers and level scripters, responding to notes from both parties and offering additions, cuts or edits to fuse narrative with gameplay
Cinematics:
Implementing in-game cinematic content using our proprietary scripting language
Designing hooks to and from cinematics and gameplay
Participating in cinematic review including lighting, animation, VFX, sound, cinematography and direction
Designing first-pass cinematography (depth of field, focal length, aperture) for virtual cameras prior to animation/directorial work
Participating in motion capture shoots, taking technical planning notes and collaborating with other departments present to plan in-game work


Scripting Levels:
Kill or Capture
Cartel Protection
Close Air
Hardpoint
Countdown
Raid: Atomgrad ep. 01
Raid: Atomgrad ep. 02
Raid: Atomgrad ep. 03
Defender: Hafid Port ( co-op )

Cinematics:
Kill or Capture - Outro
Wetwork - Intro*
Tradecraft - Intro
Borderline - Intro
El Sin Nombre - Intro/Outro*
Alone - Outro
Countdown - Intro*
Raid: Atomgrad ep. 01 - Intro/Outro*
Raid ep. 02 - Intro/Outro*
Raid ep. 03 - Intro/Outro*
Raid ep. 04 - Intro/Outro/Finale*

Warzone 2.0 Season 3 Cinematic*
WZ 2.0 Season 4 Cinematic
WZ 2.0 Season 5 Cinematic*
MWIII In-Game Reveal Event - Intro / Outro*



* = primary ownership

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